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The main page navigation is clear and easy to operate; The four season themed levels are visually rich and immersive; The rules for clearing gold coin points are easy to understand and provide instant feedback; Teamwork ensures a unified style and smooth experience.

The user experience principles to be addressed: consistency and visual appeal

Positive feedback: I really appreciate this visually appealing winter-themed scene you created. The pixel-like art style endows it with a unique charm, and the snow-covered elements, such as snowmen and trees, create a delightful immersive atmosphere. While adhering to the overall aesthetic of the game, it also incorporates the festive atmosphere and the emotional design principle that meets the visual demands of players. In addition, the consistent placement and style of navigation buttons across scenarios (such as the gear button for Settings, the circular arrow button for reset, the home icon button, and the question mark button for help) contribute to providing a smooth and predictable user experience, thereby achieving the principle of consistency.

Areas that need improvement: I think there is still room for improvement in maintaining visual consistency. The font used for the display of "Score:0" can be standardized, which helps to match the size and style with other text elements in the game. In addition, the spacing and alignment of some UI elements can be more uniform to enhance the overall visual harmony. By ensuring consistency in these aspects, we can further enhance the user experience and make the game look more refined.

UX principle: Aesthetic and Minimalist Design

advantage:

This interface has excellent visual design, successfully creating a unified and attractive winter themed atmosphere. The color scheme adopts a combination of cold and warm colors, with white snow and red brick fences, green Christmas trees complementing each other, creating a clear and warm atmosphere in the picture. The overall structure is simple, the interface layout is reasonable, and it conforms to the principle of minimalist design, allowing users to quickly focus on the main interactive elements, such as character paths and coins. The layout of the top function buttons (Settings, Refresh, Home, Help) is standardized and unified, maintaining consistency across multiple scenarios, improving overall navigation consistency and user cognitive efficiency.

Improvement suggestions:

Although the overall interface has a high level of visual aesthetics, there is still room for optimization in terms of the recognizability of interactive elements. As a key interactive target, the visual representation of gold coins is currently relatively static, lacking dynamic prompts or visual guidance, which may lead to insufficient recognition of their functions or importance by first-time players entering the game. In addition, the interactivity of objects such as snowmen and streetlights is not clear, which can easily confuse users with "which elements are clickable and playable, and which are only for decoration".

Suggest optimizing from the following aspects:

Enhance coin feedback: Add slight rotation, jumping animations, or glowing edge effects to coins to make them more visually appealing and easier to recognize as "collectible" objects.

Add sound feedback: When players approach or collect coins, play short but pleasant sound effects to strengthen the connection between user behavior and feedback.

Guidance prompt mechanism: In the first few seconds of the game, it is possible to consider adding fading text prompts or arrows to guide players to understand that the goal is to collect coins, thereby lowering the threshold for first-time use.

Clarify the distinction between non interactive elements: further distinguish between "interactive" and "decorative" elements through material or light and shadow processing to avoid visual interference.

Summary:

Overall, this game interface fully demonstrates excellent artistic skills and basic user experience awareness, with outstanding visual appeal and style consistency. In the future, strengthening guidance and feedback design in detail interaction will further enhance player immersion and smooth operation, making it an excellent interface work worth further polishing and expanding.

UI: (User Experience)

I think the process of moving the perspective when entering the game is very cool, and the actions added to the characters are also refreshing. Although I think the game score only increasing the numbers has a simple beauty, so I think the "number floating" animation can be added to replace only the addition and subtraction of numbers. If combined with a slight zoom effect, it can further enhance the player's sense of achievement in operation.

The first impression this Unity game gives is that both the visual effects and the sound effects are excellent. The scene design in the game is exquisite and delightful. The sound effects match the rhythm of the game, enhancing the atmosphere and fun of the game.

The gameplay is simple and easy to understand, suitable for players of all ages. The movement control of the characters is smooth and comfortable. The difficulty setting of the game is just right, making it easy for novice players to get started.

Overall, this Unity game offers a very pleasant experience and is a game worth recommending.

UI: (Function Adaptation)

In my opinion, the font size of the Score display in this game is adapted to the mobile screen. I have tried the following. Even small-sized devices can view it clearly. For example, "Score:0" is located at the center of the top of the screen. This is very good. Moreover, the pop-up window on the help page adopts a semi-transparent background, which does not block the core scene elements. It strikes a balance between information transmission and visual transparency, and is also well designed.

UI: (Visual Design)

I think the low-polygon style runs through the entire UI and scenes of this game. The ICONS of the buttons (such as the gear icon for setting, the arrow icon for returning, etc.) are all consistent with the style of the 3D model, and the visual tone is harmonious. The UI elements in the snow scene adopt cool tones (ice blue fraction boxes), echoing the environmental theme and enhancing the player's immersion in the game. Overall, it's quite good.

The sound effect when the game character eats coins enhances the sense of interaction and satisfaction. It can provide timely feedback. The background music also gives me a comfortable feeling. The game Liu Chang enables me to clearly jump between the four mini-games, which is really great